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.obsidian/plugins/text-extractor/cache/578833ec924b7e9fc2c9b163e964b558.json
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{"path":"99 Work/0 OneSec/OneSecNotes/Multimedia/Pasted image 20231019125901.png","text":"g SceneManager 02cs ® 3DFoundatio..deiManagercs ® PathfinderDepthValuescs @ DroneObjectes ® CityGendDGen..toWrappercs ® Windowfositionfindercs ® SceneManagercs ® SimulatecFisheyeCameracs @ FruelGndcs ® Configes @ © [FnmeNodess ® X Myfdtosciptscs # FoelMaplestercs # IDMapViewercs @ OneSecdD_fileformatcs # Restauranto.pleManagercs # AnificallightsManagercs ® HDRPPostproc. Randomizercs # _3DMapHierarchycs # 5§ GeneratoErporiMaploolscs # DelwensufaceClasselpercs 9 CollisonSubscribercs & \" DroneOrientationControliercs Restauranthiookcs TerraintayerRandomizercs Emiroskycs AssetPreprocessorcs ShaderPackage. stProcessorcs Importercs FencesGeneratorcs HORPPostproce. zerEditarcs EnviroSiyMgrcs v S Assembly.Csharp ~ GgrruxeiNode e: B 1 susing System; 2 |using System.Collections.Generic; 3 |using System.Ling; 4 |using System.Text; 5 |using System.Threading.Tasks; _ 3 using UnityEngine; 7 8 spublic class FruxelNode 9 |1 10 public int x; o 11 public int y; 124 [T e T | 13 14 public FruxelNode Parent { get; set; 15 16 public float Length => PathfinderDeptBValues.ValufForIndex 17 - it public int value; i - E 19 public bool IsEmpty => value >= _3DFoun¥tionModefanager.IDY low && value oundationtiodelflknager @D_EMPTY_HIGH; 20 public bool IsSolid => value == _3DFound®ionModelMygager.ID_! q 21 22 public GameObject o; 23 public GameObject 0 24 ! 25 get 26 { 27 if (o == null) 28 { 29 FruxelMapTester.Instance.BuildNode(x, y, z, _3DFoundationModelManager.Instance.Grid); 30 } 21 32 return o; > 33 i 24 2l ED) private Bounds? _oBounds; 37 public Bounds? oBounds 38 I { EL] get (] { 53 if (_oBounds == null) u2 _oBounds = 0.GetComponent<teshRenderer>().bounds; u3 u return _oBounds; us } x [ } u7 s PP TR s~ P e (RN T e S ST W ST WY","libVersion":"0.3.1","langs":"eng"}
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